Friday, August 19, 2022

Quest Two

 Part One

After helping the shop keeper, they let each party member take one item as a reward, and then a party wide item is also given. Each item in this shop is magical in one way or another, and any ordinary item can become magical by a request the the shop keeper. The shop keeper is a well known collector and enchanter, and has been giving her services for may years. The shop keeper gives you a list of available items to pick from, and each item has unique abilities that could help the party or help the player. Some items are shared, meaning its power can only be wielded by two players instead of one.

List of items:

  • +1 magical weapon of choice
  • +1 armor of choice (Cloth, Light, Medium, Heavy)
  • Wand of Magic Missile
  • Wand of the Elements (choose 1 element of your choice)
  • Sending Stones
  • Totem of an Animal (choose 1 animal of your choice)
  • Various potions: Healing, poison, buffs etc.
  • Token of your class: Improves on an piece of your class
    • Paladin: Adds additional smite spell slot, or additional healing with your healing hands.
    • Fighter: Add additional damage to an attack
    • Wizard: Choice of spell, free to cast once per day
    • Druid: Choice of spell, free to cast once per day, or bonus to wild shape. 
    • (Others available depending on class)

After picking your items, your party is given a book. This book is said to hold the power to teleport you to different places of the world, however, you do not pick where you go, the book almost has a mind of its own, taking the party where they are needed most. As the party is given the book, they are teleported into a strange room, where words unknown are written on a stone alter at the center of the room. Written in another language, it reads, "Define and discuss the words written"

Bullying:

Bystander:

Cyberbullying:

Policy:

Proposal:

Upstander:


Part Two

After completing part one, the words on the alter shift and change, opening up a secret compartment at the center. A stature comes up, and stands in the center of the alter. Its eyes glow purple, and it has the characteristics of a griffin. It begins to speak, "young adventurers, how good it is to finally find a group willing to take on my challenge. You come from a land of magic called technology, where items are can be used for good; Staying connected with friends and family, researching the questions your mind comes up with, and having a vast world that has freedom to create. However, such freedom in your world comes with a responsibility to use it in good ways. I fear that bullying both out and in this strange magic, can become a problem. Let me guide you on this quest, to understand and address such problems."

How and why is cyberbullying a problem for young adults?

How can we respond when cyberbullying occurs?

What can we do to address cyberbullying in our school community?

How can we convince our school leaders to make policy changes?

How can we engage the community in addressing cyberbullying?

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Quest Two

  Part One After helping the shop keeper, they let each party member take one item as a reward, and then a party wide item is also given. Ea...