Friday, August 19, 2022

Quest Two

 Part One

After helping the shop keeper, they let each party member take one item as a reward, and then a party wide item is also given. Each item in this shop is magical in one way or another, and any ordinary item can become magical by a request the the shop keeper. The shop keeper is a well known collector and enchanter, and has been giving her services for may years. The shop keeper gives you a list of available items to pick from, and each item has unique abilities that could help the party or help the player. Some items are shared, meaning its power can only be wielded by two players instead of one.

List of items:

  • +1 magical weapon of choice
  • +1 armor of choice (Cloth, Light, Medium, Heavy)
  • Wand of Magic Missile
  • Wand of the Elements (choose 1 element of your choice)
  • Sending Stones
  • Totem of an Animal (choose 1 animal of your choice)
  • Various potions: Healing, poison, buffs etc.
  • Token of your class: Improves on an piece of your class
    • Paladin: Adds additional smite spell slot, or additional healing with your healing hands.
    • Fighter: Add additional damage to an attack
    • Wizard: Choice of spell, free to cast once per day
    • Druid: Choice of spell, free to cast once per day, or bonus to wild shape. 
    • (Others available depending on class)

After picking your items, your party is given a book. This book is said to hold the power to teleport you to different places of the world, however, you do not pick where you go, the book almost has a mind of its own, taking the party where they are needed most. As the party is given the book, they are teleported into a strange room, where words unknown are written on a stone alter at the center of the room. Written in another language, it reads, "Define and discuss the words written"

Bullying:

Bystander:

Cyberbullying:

Policy:

Proposal:

Upstander:


Part Two

After completing part one, the words on the alter shift and change, opening up a secret compartment at the center. A stature comes up, and stands in the center of the alter. Its eyes glow purple, and it has the characteristics of a griffin. It begins to speak, "young adventurers, how good it is to finally find a group willing to take on my challenge. You come from a land of magic called technology, where items are can be used for good; Staying connected with friends and family, researching the questions your mind comes up with, and having a vast world that has freedom to create. However, such freedom in your world comes with a responsibility to use it in good ways. I fear that bullying both out and in this strange magic, can become a problem. Let me guide you on this quest, to understand and address such problems."

How and why is cyberbullying a problem for young adults?

How can we respond when cyberbullying occurs?

What can we do to address cyberbullying in our school community?

How can we convince our school leaders to make policy changes?

How can we engage the community in addressing cyberbullying?

Monday, August 15, 2022

Quest One

 

 “Your party exits the adventurers’ hall, eager to start your first quest as a new party. One of the first parts is to go to merchant alley, where all of the shops and stalls have nearly everything you need. The market place has people from across the nations, selling regional foods, craft, and goods that you may otherwise never heard from. There’s everything you could need, a blacksmith, leather worker, clothmaker, woodcraft shop, magic shop with potions, spells, books, and bottle’o Familiars. Even the merchants hold unique character; A calm water genasi is floats over a fountain in the middle of the market, while a fire genasi fights with an earth genasi across from the fountain. You get approached by an air genasi, ‘Would you like to come to my shop? I sell clouds, rainwater from the feyrealm, and magic beans that’ll let you grow a vine all the way to a cloud giants home.’ She points to a shop with the symbols of fire, water, earth, and air; as the 4 genasi’s spotted outside share the space.  =Other shop keepers are calling and pointing out people on the streets to come take a look and haggle. You smell the scent of a variety of foods, down one street is the smell of a few bakeries, bread rolls, sweet rolls, cakes and cookies. On the other hand, a street smells like meat, potatoes, and warm homemade stews. The market us packed with people from the city, shopping for their morning groceries, or adventurers preparing to leave.

As you walk through the market, checking out shops, and talking to people….

                What is your passive perception? You can also roll perception...

                At least one member with a passive perception roll of 12 or higher to achieve the following results:

You notice the sound of glass breaking, and see a fellow dressed in a dark cloak running through the crowd. A handful of others on the streets are pushed and knocked over. The guy runs through the crowd, trying to find a good time to blend in and escape. You look down from where he ran from, seeing the front window of a shop complete destroyed, glass all over the ground. The shop keep clearly looks upset and worried, as guards try to calm her down. Other guards try to chance down the strange fellow who smashed the window, and stole some expensive items.

                What do you do?

·         Chase down the criminal? Investigate the shop? Help the shop keeper? Ignore the problem all together? Other?

·         What are the consequences for not helping (choosing one option over another), or choosing to ignore the problem?

Introduction

 

Welcome one and all to a grand adventure in a land of magic and mystery! The Warrenwits Trials will test your skills in communication, cooperation, and problem solving. Take your party and work together to address a situation, think about the different outcomes and consequences.

The layout will look like the following:

  • Description of the environment, people, and actions going on around you. There will be a 'Last week' review of the adventure, and catch up of it.
  • A new piece to the adventure; conversation, combat, and situations your party is to address.
  • Dice rolls, and descriptions of what happens if you pass or succeed.
  • Discussion in class and comments here. 


Our World

 




Our world is one built together, explored together. Each area is designated to a scholar, and and allowed full power to create a piece of our would.

Quest Two

  Part One After helping the shop keeper, they let each party member take one item as a reward, and then a party wide item is also given. Ea...